Recent Posts

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General Discussion / Re: Pcful Skill's Journey to maxing
« Last post by Pcful SKill on June 18, 2025, 06:06:26 PM »
I have updated this again as skills have all reached 99, so I am currently on my true journey to 200M
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Guides / Re: NPC Droprates (up to date) 03/01/23 HAPPY NEW YEAR
« Last post by DK Z on May 01, 2025, 10:21:17 PM »
This might need rework and updates?
Alot of NPC's shows as "Null" :)

Well, anyways, good work!!!
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Introductions / Dk Z's introduction.
« Last post by DK Z on April 21, 2025, 09:37:18 PM »
Hello there!

I'm one of the OG's making my return to ASL after lots of years due to military reasons.

I'm 29 years old and living in Denmark, which causes lots of different troubles meeting everyone of you due to timezones.

But anyways, we will meet some time!

Meet me ingame either as Dk Z or Dk Iron Z

See you fellas!
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Introductions / Re: Pcful Skill's Introduction
« Last post by Boris on February 26, 2025, 08:51:29 PM »
Ofcourse I remember you  8)
Welcome back!
Best of luck hitting the 200M in all skills.
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Hitting 200 total level will only take 1-2 hours.
Needs to be here to prevent Yell spammers joining the server.
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Suggestions / Good Mage weapon
« Last post by Ronan on February 21, 2025, 05:19:28 PM »
Hi,

Could we have a strong end game mage weapon added to parallel scythe + Tbow?

Tumekens shadow etc

Something that hits high and accurately like the other weapons mentioned?

Thanks,
Ronan
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General Discussion / Re: Pcful Skill's Journey to maxing
« Last post by Pcful SKill on February 05, 2025, 01:49:40 PM »
This has been updated, and I will try to continue to keep it updated at least once per week.
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there aren't enough players to logically support a 200 skill level req for yell.
just let people use it.
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Bug report / noted items are worth less
« Last post by paradox on January 29, 2025, 04:13:36 PM »
yo wtf boris
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General Discussion / Re: Pcful Skill's Journey to maxing
« Last post by paradox on January 29, 2025, 04:01:05 PM »
Really wish Boris would add some practical uses to some of these skills.

Mining/Smithing
Problem: Why bother, shops sell up to rune.
Solution: Remove rune gear from shops. Require smithing level to join shield halves, draconic visage, and other high level items

Fishing/Cooking
Problem: No problem with food eco, but burn chances are way too high.
Solution: Lower burn chances and add items like Cooking Gauntlets (maybe as a reward for Cook's Assistant?)

Woodcutting/Firemaking/Fletching
Problem: All three skills are completely useless.
Solution: Add as quest requirements, or increase sell price of logs to make this a purely money-making skill. Magic logs for 320gp is ridiculous. Remove Magic shortbow and Rune arrows from shop.

Farming/Herblore
Problem: No problem with skill itself, but seems lazy
Solution: Add 3rd ingredient requirement for potions, and add more of each ingredient to various monster drops. Add Fruit Tree Patches in various locations with actual wait times (between like 10-30 minutes or something depending on tree lvl).

Agility
Problem: Completely useless.
Solution: Add shortcuts and their requirements such as fremmy/brim caves, or certain wilderness bosses. Add run Energy that drains slower and restores faster based on Agility level

Thieving
Problem: Slow to start, and no fun at all
Solution: Add pick-pocketing with low chance of good rewards and chance to fail.

Crafting
Problem: Not too sure, haven't used this skill yet but it seems kinda useless.
Solution: Add things like Amulet of Fury crafting, and requirements for DFS, Godswords, etc.

Hunter
Problem: Where to even begin?
Solution: Complete overhaul of the skill.

Runecrafting
Problem: All runes are in shops, crafting is slow.
Solution: Increase rune multipliers and remove some high level runes from shop.
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